

After you replace your controller, you’ll get it. By the time you’ve beaten him, you’ve come a very long way to understanding Wo Long’s systems. He serves as a warning but less obviously as a fantastic trainer. He’s a two phase dude that demands unrelenting aggression and then an equal amount of defense. Remember going to an amusement park and seeing the sign “You Must Be THIS Tall” to ride the coaster? Wo Long’s first boss is like that. Different enemies - even different phases of bosses - demand the ability to switch tactics and master them all. It favors offense, but rewards skilled defensive play, too. Like Team NINJA’s Nioh and especially like Sekiro, combat in Wo Long: Fallen Dynasty is a fast and furious brutal ballet of swordplay, magic and movement. These flashy attacks, like magic, use up spirit, but are often critical in combat. Finally, each weapon comes with a set of built in martial arts moves. Magic spells are much like those in other RPGs, like the ability to shoot fire, lightning or poison, to enchant weapons or enhance abilities. Some spells aren’t available at low morale levels.

Magic is linked to both morale and elemental power. While grinding for gear and XP is a standard action game mechanic, grinding to raise morale before a big boss fight is a winning strategy. Death resets morale to the last save point level. Morale is also increased by planting flags in the world, and by defeating enemies without dying. Defeating a character with a higher morale rating translates into better loot drops and a boost to morale for the player. The player and enemies have a morale rating displayed above them. Wo Long’s morale system is another mechanic that adds depth to combat. In addition to killing enemies, Qi comes in flake form out in the world. Similar to other RPGs with stats like strength, stamina or vitality, the player can use Qi to level up their elemental alignment. Weapons are tuned to the phases, so it becomes critical that one’s weapon of choice is in harmony with the leveled-up elements. Instead the element a player selects determines a character’s stats, starting spells, and what divine beast will aid them. At that moment, you start to understand how brilliant Wo Long’s combat is, and how it successfully diverges from other Soulslikes, while still retaining the all-important FromSoft vibe.Ĭongruent with Chinese Confucian philosophy, Wo Long’s systems are based around 5 Phases, essentially the elements of Metal, Wood, Water, Fire, and Earth. It takes some time before all the systems begin to click and start to synergize. At first, they seem a little opaque, and it feels like the game is cluttered by too many ideas.

Where Wo Long: Fallen Dynasty really shines is in its combat, systems and mechanics.
